Garden of Silence is a Location in Bloodstained: Ritual of the Night. Please see Walkthrough for other areas. The Garden of Silence is yet another part of the castle where more demons roam around and will kill anything or anyone it comes across.

 

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Garden of Silence Starting
Garden of Silence Revisited

 

General Information

 

Video Walkthrough

 

 

Map

garden-of-silence-map-bloodstained-ritual-of-the-night-wiki-guide-300px

 

NPCs in the area


Bosses

Items

Materials & Consumables

Equipment & Upgrades

Keys

  • None

Enemies

 

Garden of Silence Walkthrough

A mysterious garden where Miriam encounters more demons and a mysterious man who challenges her strength.

Entering the Garden

You will now find yourself at the entrance of the Garden of Silence, you will encounter demons ahead such as 4x Moco Weed stuck on the ground, 2x Plume Parma that flies in the air, and an acrobatic Barbatos that wields a bow and arrow that attacks from afar. A couple of things to take note of, first, quickly clear out the Moco Weed on the ground so that you can run around safely and also for a chance to obtain a Moco Weed, second, a Plume Parma may look slow but it charges down towards Miriam to attack and explodes upon death, and finally the Barbatos can dance around the area where it jumps to avoid your attacks while shooting its arrow - clear out the enemies in the room and proceed to the next area.

The Coachman

For this area, you'll be outside the castle where you'll meet the Coachman in the opposite side of the area next to the big rock. The Coachman offers Miriam a ride to an "interesting" place but currently is unable to do so because of an obstacle that is blocking the way, Miriam mentions it is impossible for her to move it and the Coachman mysteriously mentions that if only she had a "Giant Hand" she could have moved the rock and also may have done wild and crazy things with it - as of now we will need to obtain a key item first and return later in order to use the Coachman's service.

Exploring the Garden

After speaking to the Coachman, continue your exploration and jump up to the wooden platforms until you reach another room with a bookshelf. Read it to acquire a journal. Head back down the platform and jump onto the west side platform which will lead you to another area.  Be vigilant since there are demons waiting, a Moco Weed, 3x Plume Parma, Blood Grinder Knight, and Barbatos will attack you - the Moco Weed can drop 1x Cotton and at the end of the room there is a chest with 1x Morgenstern.

Head back to the area where the Coachman is and drop down the wooden platforms. You'll find a locked door that requires a Warhorse's Key to unlock it. Head east again, where you'll find Toads and a Plume Parma roaming around, be careful of the Toads since it can jump up high a platform to reach and damage you. As you continue moving east, you'll come across a chest with 1x Obsidian Equipment recipe in it. Open it, and continue moving east. Another Blood Grinder Knight will be standing at the other side along with Toads jumping around and a Plume Parma flying in the air, be cautious and make sure to get rid of the Toad first then the rest to avoid any unnecessary damage - once you defeat all the demons, continue forward. Lure an enemy into the iron maiden. This turns it into a metal platform you can push near the wall. Jump on it to get to the other end where you can find another chest with 1x Beast Beret in it. Grab the item and head back to the platforms and towards the top of the room with the bookshelf.

Once you've reached the top room, head to the western side to find another area that shows a moon that beams a red colored light. Continue west to find two 2x Moco Weed, kill the first one for a chance for it to drop 1x Fey Leaf, drop down one level from the wooden platform to acquire 1x HP Max Up and head back up, kill the Moco Weed and proceed into the next room. Again, demons are inside such as Moco Weed, Barbatos, Blood Grinder Knight. If you clear the path, you'll find a door that leads you back inside the castle. This will allow you to reach the 3rd level of the area where you can open 2 chests, 1x Blunderbuss can be obtained inside the chest at west-end side, and 1x Iron with 1x Mithridate inside the chest at the east-side next to the staircase - if you make your way to the stairs, it will lead you into another room with a chest that has 1x Lethal Boots in it, after collecting all the items, head back to the path that leads towards the Garden and make your way back to the area where you acquired the HP Max Up Upgrade.

Once you're in the room where you encountered 2x Moco Leek and where the HP Max Up Upgrade was, head back into the castle and continue heading West. A Gieremund will charge in to attack you, kill it and continue through the hall to find another bookshelf with a journal for Miriam to learn the Orbital Wheel ability/skill, the next room beside the bookshelf is a fast travel room for you to use if needed.

Afterward, jump up onto the elevated staircase this time, where you'll encounter a Barbatos guarding a chest. Kill it, open the chest to obtain 1x Fine Healing Item recipe, and proceed to the next room beside the chest to find a save point - replenish your HP and MP. AND SAVE YOUR GAME. Head back to the previous room and head to the west end side of the room towards a door with red lights and a suspicious looking seal - enter the room where a boss fight will follow after a short cutscene.

Zangetsu, the Demon Hunter

A boss battle begins between Miriam and Zangetsu, a katana-wielding Demon Hunter. A couple of notes to remember, first, Zangetsu can dash away and dash in aggressively for an attack, second, if you take too long in maintaining your distance, he can throw out knives to deal damage. Third, he has a grappling hook-chain which allows him to move around the room in a fast motion and he can jump into the air and follow up with a strong overhead attack. If you deal enough damage, he enters his 2nd phase where he imbues fire onto his weapon. This causes almost all of his attacks to release a follow-up AOE blast after his basic attacks. A good counter for this is whenever he leaps into the air, jump up into the air just before he lands for an overhead attack to avoid the blast and immediately attack him. If he throws his dagger/knife, be sure you jump away since it will explode after a short while even if it doesn't hit Miriam.

The battle ends once the screen goes white and Dominique steps in to stop Zangetsu. Dominique explains to Zangetsu that Miriam is an ally and reminds him of the true enemy, Zangetsu then leaves but advises Miriam to stay out of his sights if she values her life - Dominique also leaves after the exchange of dialogue and returns to Arvantville. From here you can head back to the previous room and fast travel to Arvantville and speak to Dominique to learn more about the request of clearing the obstacle for the Coachman. Alternatively, players can simply head left from the Zangetsu fight and they will end up in Dian Cecht Cathedral, which will house the next boss for them to defeat.

 

 

Video

[video goes here]

 

Map

garden-of-silence-map-bloodstained-ritual-of-the-night-wiki-guide-300px

 


Trivia & Notes:

Trivia and notes go here

 

 

General Information

 

Video Walkthrough

 

 

Map

garden-of-silence-map-bloodstained-ritual-of-the-night-wiki-guide-300px

 

NPCs in the area


Bosses

  • None

Items

Materials & Consumables

Equipment & Upgrades

Keys

  • None

Enemies

 

Garden of Silence (Revisited) Walkthrough

A mysterious garden where Miriam encounters more demons as she dives further into the garden.

To the Other Side

After moving the heavy object that was blocking the Coachman's path, he can now fly you over to the far end of the garden. From here, drop down to find a bookshelf with a journal for Miriam to learn the Hatchet Heel skill/ability, the room next to it at your left side is a fast travel room for you to use and unlock. Head back up and jump onto the wooden platforms to find 1x HP Max Up, then continue jumping onto the platforms to your left to find a chest with 1x Kung Fu Vest, afterward, head back to the western end of the area and make your way towards the next room.

You'll find yourself in a hallway with a red chest that has 500G in it, open it and proceed forward. You'll now encounter a new demon, a Carabosse (killing the Carabosse may have a chance to drop the Familiar: Carabosse shard) along with a Moco Weed   - now, if you continue heading east from where you first encountered the Carabosse, you'll find yourself on the top of the garden's gazebo allowing you to further traverse the area, jump onto the roof of the patio,  kill the Carabosse flying, and jump again onto the gazebo's roof to find 1x HP Max Up. Equip the Carabosse familiar and play the piano to unlock the Recital Trophy.

Clear out the demons and head to the lower level of the area and head east. In the farthest room, you'll encounter a Plume Parma and Toad. Head up the broken staircase until you reach the platform that has a chest with 1x Iron inside and a Carabosse. Open the chest, kill the demon and proceed east. Again, you'll be in a hallway that has a bookshelf with a journal for you to read, continue moving east once you've read the journal. 

A Path to Multiple Locations

In the next area, more demons are roaming the area such as a 3x Gargoyle, 2x Ordog, and 1x Zagan. The Zagan is a bull-type demon with wings that charges in for an attack. If you continue heading east from where the demons were, you can find another room with a chest containing 1x Potion.

The lower west side part of the room is a save room for you to use, while the lower east side is a path that connects the Bridge of Evil, and the upper east side is also another path that leads to another area called the Tower of Twin Dragons.

You may visit the Bridge of Evil, but it is temporarily locked at the further end and requires a key item for Miriam to continue exploring the area, while you may also head to the Tower of Twin Dragons but expect that there will be a boss that lies ahead. For now, we'll head back to the garden and continue the exploration there.

A Hidden Room

After you've explored the area, return back to the area where the Gargoyles and Zagan were and head down to the wooden platform and walk near the wall to your left. It is a breakable wall that has a secret room behind it, strike it with your weapon and head inside to acquire 1x MP Max Up and a chest containing 500G. If you haven't discovered a hidden breakable wall, players will unlock the Might've Known Trophy/Achievement for discovering this hidden room.

After you've acquired the items in the hidden room, head back outside and this time head east towards a chest and another demon lying next to it. The Simian is like a Toad that leaps in to attack but is much quicker - kill it and open the chest containing 1x Monster Blood and 1x Ginger. As you move further, a Gargoyle will appear along with a Cyhyraeth (Killing the Cyhyraeth may have a chance to drop the Death Cry shard). Continue moving east where you'll find a well and 1x Capacity Up at the end of the wall, obtain the upgrade and drop down the hole in the well.

To the Tower of Twin Dragons

A few things to point out, the area below the well leads to a new area which is the Forbidden Underground Waterway. You can explore the area but for now, we will head towards the path that leads to our next area, the Tower of Twin Dragons.

 

 

Video

[video goes here]

 

Map

garden-of-silence-map-bloodstained-ritual-of-the-night-wiki-guide-300px

 


Trivia & Notes:

Trivia and notes go here

 

 




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