Stats for Bloodstained: Ritual of The Night are the attributes of the Playable Characters. Both characters begin with pre-determined stats, that increase based on Character Level and Equipment. Some stats, like Health and Mana are upgraded by finding specific items during your exploration.
- Health Upgrades - Max HP UP Locations
- Mana Upgrades - Max MP UP Locations
- Capacity Upgrades - Capacity UP Locations
Attack is the default damage value of offensive maneuvers. Equipment has different attack values, and are divided into Stab, Strike and Cut.
Strength determines performance with Melee Weapons.
Intelligence determines performance with Magic Spells
Luck influences Critical Hit chance, as well as drop rates of items, equipment, shards and value of coin drops.
Defence influences the amount of damage taken.
Constitution influences the amount of physical damage taken.
Mind influences the amount of magic damage taken.
Cut Resistance reduces the amount of damage taken from cutting attacks.
Stab Resistance reduces the amount of damage taken from stabbing attacks.
Strike Resistance reduces the amount of damage taken from striking attacks.
Fire Resistance reduces the amount of damage taken from sources of fire, lava, fire attacks, and spells.
Ice Resistance reduces the amount of damage taken from ice attacks and spells.
Thunder Resistance reduces the amount of damage taken from thunder attacks and spells.
Dark Resistance reduces the amount of damage taken from dark attacks and spells.
Light Resistance reduces the amount of damage taken from light attacks and spells.
Poison Resistance reduces the amount of damage taken when poisoned, and reduces the chance to become poisoned.
Curse Resistance reduces the chance to become cursed.
Petrification Resistance reduces the chance to become petrified.
I had been postponing replaying as Bloodless and omg what have I been doing with my life? My whole year until now was a waste. This is the most lovable, well designed and polished exploration-focused side scroller ever.
Does she effect gun damage
In my test Con gives +1 Defense per 2 points in Con. In fact.. If you remove all your items, your defense is 1/2 your con. The ratio may depend on difficulty setting as well, I can't be sure yet. Con does not seem to affect your hp in any way.
Con effects physical defenses. This can be seen in loading tip with MND, and also in practice such as nightmare mode when equipping something like the rusted ring which will give +2 defense at certain break points. No idea if it effects potential cap of max hp.
I'm not sure CON is correct. Equipping all CON-up items doesn't change max HP. At the time of writing, I have 57 CON, I'm able to add +10 CON (about a 17% increase) through equippable items for a total of 67 CON, and my max HP stays at 1187 regardless. Perhaps it increases the amount of Max HP you gain at the moment of LEVEL UP? Or when a MAX HP UP item is grabbed? In any case, it doesn't work as currently written above.
Big if true.
Thanks a lot, really helped me, great guide :)
Anyone know what curse does to enemies, ive been hit with it and it seems to halve your max HP/MP temporarily, but im using a curse sword and from what i can tell it doesnt make enemies die any quicker.
The in game description for con is that raises max hp, "not Constitution influences the amount of physical damage taken.". I have tested and confirmed that the in game description is correct.
i think con is the rate of MP regen, i feel like i do recover mp faster than early game
What the hell do these mean/do?