Ambivalence

ambivalence-bloodstained-wiki-guide
Attack 18
Buy For N/A
Sell For N/A
Craftable

YES

Ambivalence is a Melee Weapon and is one of the Weapons in Bloodstained: Ritual of The Night. Ambivalence is a Craftable Item. Weapons are used to deal damage to Enemies and Bosses. Different weapons have different attack values and are therefore more or less effective.

 

 

A whip bound by powers of darkness. Charge it to release its light.

 

Where to find Ambivalence

 

 

How to use Ambivalence

  • This weapon may deal either Light or Dark damage.
  • If you hold the attack button, it will charge and then change it's elemental damage to Light or Dark.

 

 

Ambivalence Notes

  • Ambivalence is a state of having simultaneous conflicting reactions, hence the name of the weapon.

 

 

Weapons
Adrasteia  ♦  Albireo  ♦  Almace  ♦  Andromeda  ♦  Areadbhar  ♦  Ayamur  ♦  Bandit Blade  ♦  Baselard  ♦  Battle Boots  ♦  Beast Killer  ♦  Berdiche  ♦  Betelgeuse  ♦  Black Cords  ♦  Black Dragon's Ode  ♦  Blood Grinder  ♦  Bloodbringer (Sword)  ♦  Blue Rose  ♦  Blue Skies  ♦  Blunderbuss  ♦  Blutgang  ♦  Boreal Rime Boots  ♦  Bunny Boots  ♦  Caladbolg  ♦  Carnot's Rebuke  ♦  Carnwennan  ♦  Claw of Onmoraki  ♦  Claymore  ♦  Culverin  ♦  Dainsleif  ♦  Dawn Blade  ♦  Deathbringer  ♦  Dies Irae  ♦  Dojigiri  ♦  Dragon Shoes  ♦  Dull Blade  ♦  Durandal  ♦  Encrypted Orchid  ♦  Epee  ♦  Eternal Blue  ♦  Eu's Sword  ♦  Flamberge  ♦  Flame Whip  ♦  Florenberg  ♦  Flying Edge  ♦  Fragarach  ♦  Gae Assail  ♦  Gambanteinn  ♦  Gold Cross  ♦  Gondo-Shizunori  ♦  Gram  ♦  Grand Izayoi  ♦  Gungnir  ♦  Harpe  ♦  Hell's Knell  ♦  Hermes Shoes  ♦  Hikari  ♦  Hofud  ♦  Honebami  ♦  Invisible Blade  ♦  Joyeuse  ♦  Kaladanda  ♦  Kazikli  ♦  Knife  ♦  Kukri  ♦  Kung Fu Shoes  ♦  Lance  ♦  Leng Yan Ju  ♦  Lethal Boots  ♦  Lohengrin  ♦  Long Sword  ♦  Mace  ♦  Machuahuitl  ♦  Macuahuitl  ♦  Main Gauche  ♦  Mandau Pasir  ♦  Mikazuki  ♦  Misericorde  ♦  Mistilteinn  ♦  Moonwake  ♦  Morgenstern  ♦  Murgleis  ♦  Musketoon  ♦  Niflheim  ♦  Nodachi  ♦  Oleanders  ♦  Oracle Blade  ♦  Partisan  ♦  Pelekus  ♦  Poison Kukri  ♦  Prismatic Heart  ♦  Raikiri  ♦  Rapier  ♦  Red Umbrella  ♦  Redbeast's Edge  ♦  Renee's Requiem  ♦  Renne's Requiem  ♦  Rhava Búral  ♦  Rhava Velar  ♦  Ridill  ♦  Sanjiegun  ♦  Schedar  ♦  Sculptor's Chisel  ♦  Sharur  ♦  Shield Weapon  ♦  Short Sword  ♦  Shovel  ♦  Silent Calamity  ♦  Snakebite  ♦  Spear  ♦  Spiral Sword  ♦  Steam Boots  ♦  Steel Lightning  ♦  Stinger  ♦  Swordbreaker  ♦  Swordfish  ♦  Tanegashima  ♦  Thorn Whip  ♦  Toradar  ♦  Tordar  ♦  Toy Shoes  ♦  Tsurumaru  ♦  Ukonvasara  ♦  Ulfberht Sword  ♦  Valkyrie Sword  ♦  Verethragna  ♦  Whip  ♦  Yagrush  ♦  Zangetsuto



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    • Anonymous

      08 Sep 2020 04:56  

      Holding the whip changes the elements of many shards to match the whip. If it doesn't change the element to light or dark it sometimes adjusts damage input by percentages (proving this isn't a glitch)

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